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Once you enter the portal to the Hall of Hero's in Scrios de Atlantis, talk to the Arbiter, which
is the first guy to your left behind the wall. After you talk to the Arbiter
you can complete Master Level 1. After completing Master Level 1, return to
[Oceanus] Haven and talk to the Arbiter again. Every character can choose
one of two different Master Level paths to learn. The following information
is what each Master Level is.
MASTER LEVEL PATHS: (The following descriptions were taken from the
Herald)
BANELORD: The Banelord uses ancient Atlantean teachings to both weaken the
physical and mental properties of opponents, as well as aid allies by guiding
their blows. Diminishment is the art of the Banelord. Some Banelord abilities
include those that will drain power, endurance or health from enemies. The
Banelord can also slow foes movement on the battlefield. Conversely, the
Banelord also guides allies in their strikes upon the enemy, improving their
aim and their effectiveness. [Banelord Abilities
]
BATTLEMASTER: The Battlemaster lives in the thick of battle. He uses his
Atlantean teachings to guard and protect his allies on the field. His skills
enable his allies to avoid blows, strike harder, and endure the rigors of
battle easier. In extreme situations, he can even prevent blows landing on his
protected ally until he falls. [Battlemaster Abilities
]
CONVOKER: The Convoker is a student of the ancient Atlantean artificers. He
uses his gifts to conjure both items and creatures to aid him in his battles.
He can create items that will aid in sieges by helping his allies or damaging
his foes. The creatures can aid him and his allies, with both intelligence and
a strong arm for battle. [Convoker Abilities
]
PERFECTER: The Perfecter uses the tomes of Atlantean healers long gone, to
improve his allies' abilities and his medicinal arts. The power of his healing
and curative magic is increased and expanded through his gifts. He has learned
how to improve his comrades' abilities and natures. Finally, he can reduce the
enemies' effectiveness by dampening their magic. [Perfecter Abilities
]
SOJOURNER: The Sojourner uses his gifts to better aid his allies in their
travels. His arts allow him to move himself and others great distances and to
clear the path from enemy obstructions. He has learned to travel both upon the
land and in the water with grace and ease. [Sojourner Abilities
]
SPYMASTER: The Spymaster emulates the great Atlantean spy lords. He has
mastered skills allowing him to be more effective with the use of poisons. He
can lay traps that will damage his foes and their siege equipment. He has
mastered the skill that allows him to hide himself and his group mates from the
enemy. [Spymaster Abilities
]
STORMLORD: The Stormlord brings forth the fury of the tempest upon his enemies.
His Atlantean learned arts allow him to bring forth storms that diminish and
damage his enemies in various areas of the battlefield. He can also use these
gifts to control the storms of his opponents thereby diminishing their effect. [Stormlord Abilities
]
WARLORD: The Warlord has mastered the Atlantean arts of battle leadership and
tactics. His abilities reach out to aid his allies in the grand scheme of their
war. He can bolster the healing; power and endurance of those under his
protection. His presence on the battlefield can cause his enemies to be
demoralized such that they will be less able to strike upon his vassals. [Warlord
Abilities]
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